Two Different GM Styles
Oct. 30th, 2025 02:12 pm ...and now back to the subjects no one cares about (but me.)
I've spent the last couple of days preparing for my D&D group. One of our players has to have gallbadder surgery the day before our planned game and since his character is critical to that plot (we're rescuing his sister, who he also plays,) I'm running a micro-campaign, something to be one and done in three hours. The basic set-up is that in some time between adventures (we skipped a level between our first campaign and our second, so it's probably going to take place in those years? months?) Because many of my players read this blog, I won't tell you anything about it other than to say that I'd (long ago) bought a module with this adventure in it, so whole plot has been laid out for me, along with treasures and stats and such. This has not stopped me from spending an inordinate amount of time creating my own twists and flavors to things as well as inventing a reason for my players to have all gathered in this town--and a whole-ass town (not to mention designing a whole new part of my world, complete with mythology.)
Meanwhile, I have stopped prepping for my Tuesday night Thirsty Sword Lesbians game.
Other than keeping track of the story so far (and having all of the locales and NPCs in my large, sprawling document--much of which I randomly work on when I'm feeling in a cyberpunk mood,) I just show up and start playing pretend with my players. I think in the last session, we maybe rolled the dice four times, tops. That group is just generally great fun. I off-handedly had them run into a pair of stoner boys in a stairwell the session before last and these two dudes invited the lesbians to "Bob's Party." An event I literally pulled out of my brain. Sure enough, my players remembered Bob's party and now we have a whole subplot involving Bob and the things we learned at that party.
And it's all just rolling out of my head in real-time.
Tons of fun.
But so is the game I prepare DAYS in ADVANCE. I think the reason RPGs are so popular is because they're almost always a surprise. Players and GMs can try to plan ahead, but dice rolls and improv are what ultimately shape the game. I just find it kind of funny that I'm both kinds of GMs. I over prepare and I'm also 100% winging it. I mean, that's probably true for a lot of GMs?
I've spent the last couple of days preparing for my D&D group. One of our players has to have gallbadder surgery the day before our planned game and since his character is critical to that plot (we're rescuing his sister, who he also plays,) I'm running a micro-campaign, something to be one and done in three hours. The basic set-up is that in some time between adventures (we skipped a level between our first campaign and our second, so it's probably going to take place in those years? months?) Because many of my players read this blog, I won't tell you anything about it other than to say that I'd (long ago) bought a module with this adventure in it, so whole plot has been laid out for me, along with treasures and stats and such. This has not stopped me from spending an inordinate amount of time creating my own twists and flavors to things as well as inventing a reason for my players to have all gathered in this town--and a whole-ass town (not to mention designing a whole new part of my world, complete with mythology.)
Meanwhile, I have stopped prepping for my Tuesday night Thirsty Sword Lesbians game.
Other than keeping track of the story so far (and having all of the locales and NPCs in my large, sprawling document--much of which I randomly work on when I'm feeling in a cyberpunk mood,) I just show up and start playing pretend with my players. I think in the last session, we maybe rolled the dice four times, tops. That group is just generally great fun. I off-handedly had them run into a pair of stoner boys in a stairwell the session before last and these two dudes invited the lesbians to "Bob's Party." An event I literally pulled out of my brain. Sure enough, my players remembered Bob's party and now we have a whole subplot involving Bob and the things we learned at that party.
And it's all just rolling out of my head in real-time.
Tons of fun.
But so is the game I prepare DAYS in ADVANCE. I think the reason RPGs are so popular is because they're almost always a surprise. Players and GMs can try to plan ahead, but dice rolls and improv are what ultimately shape the game. I just find it kind of funny that I'm both kinds of GMs. I over prepare and I'm also 100% winging it. I mean, that's probably true for a lot of GMs?





