Space wizard cultists but instead of one sanctioned cult and one forbidden cult, there are hundreds of space wizard cults, each of whom is convinced they have the best space wizardry. So they're continually fighting to see whose is better.
The Space Emperor's antipathy is due to the disruption caused by incessant space wizard cultist fights.
there is no need to text or call after 5 pm to schedule a meeting that is two weeks away (I already sent you my boss's availability and am holding those times, which I told you) or ask to be emailed some documents that 1. you should already have by nature of your position, and 2. you don't need to look at until tomorrow anyway. nothing is on fire! there is absolutely no reason this could not have waited until tomorrow.
More than 1,600 years after its disappearance, massive stones from the Lighthouse of Alexandria are being recovered from the Mediterranean seabed. Archaeologists have brought up massive stone blocks tied to one of the seven wonders of the ancient world.
In the waters off Alexandria, asubmerged site known for decades is now yielding some of its most striking elements. The PHAROS project reports that22 monumental stone blocks linked to the lighthouse have been lifted from the seabed after years of underwater exploration.
That which is loved, is remembered; that which is remembered, lives.
Don’t get caught off guard by this. It’s quite a slick one.
What to actually do
If you get one of these, the answer is boring and it works every time: Don’t call the number. Don’t reply. Don’t click links in the email — not even the unsubscribe link. Open a fresh browser tab, type paypal.com yourself, and log into your account. Check your activity. You’ll see either nothing, or a tiny incoming payment from a stranger that you can ignore.
Then forward the original email as an attachment to phishing@paypal.com and delete it. If you want to go a step further, report the phone number to the FTC at reportfraud.ftc.gov — every report makes it slightly harder for these operations to keep running.
And if you’ve already called? Don’t beat yourself up — these scams are designed by professionals to fool smart people. Hang up, run a malware scan if you installed anything they asked you to install, change your PayPal and bank passwords from a different device, and call your bank’s real fraud line (the number on the back of your card) to flag your accounts. Move fast, but you don’t need to panic.
from the above linked article. For the UK the email to forward phishing scams to is report@phishing.gov.uk, texts can be forwarded on to 7726 (for free!) and as a victim of fraud you can report it here (or here for Scotland)
— If an email recently landed in your inbox with a subject line like “Pending charge of USD 987.90 for account activation. Questions? Call (855) 629-1161” — don’t call that number. Don’t click anything. And whatever you do, don’t panic-dial to “stop the charge.”
You’re being targeted by one of the cleverest scams going right now, and the reason it works is uncomfortable: the email genuinely came from PayPal.
The trick is in the subject line, not the email
When most people think “phishing email,” they picture sketchy senders, broken English, and links to weird domains. This scam is the opposite. The email passes every authenticity check — SPF, DKIM, DMARC, all green. It comes from PayPal’s actual mail servers. The fonts are right. The footer is right. The unsubscribe link works. If you forwarded it to a security expert and asked “is this really from PayPal?” they’d have to say yes.
So how is it a scam?
Scammers have figured out that PayPal lets anyone send small amounts of money to anyone else, and that PayPal will dutifully email the recipient a notification. The scammer sends you a payout of, say, one Hungarian forint — about a quarter of a cent. PayPal’s system then automatically generates and sends you a real, legitimate, fully-authenticated email confirming the transaction.
Here’s the catch: the email’s subject line is whatever the scammer typed when they set up the payout. PayPal doesn’t sanitize it. So they write something terrifying like “Pending charge of USD 987.90 — call this number with questions” and PayPal’s servers cheerfully deliver that subject line straight to your inbox, wrapped in a perfectly legitimate-looking notification.
The actual transaction in the email body is for 1 forint. There is no $987.90 charge. There never was. But by the time most people read carefully enough to notice that, they’ve already dialed the number. —
One day everyone in the world woke up with these words in front of their eyes, somehow inscribed in their inner eye: YOU ARE LIVING IN A SIMULATION. Simultaneously, a number of impossible things appeared on Earth, apparently to prove it: a frozen tornado, windows between continents, etc.
It's now seven years later. Those words still appear before everyone's eyes periodically. And tours have sprung up to take people to see the Impossibles, or at least as many as can be seen on a seven-day bus trip.
This extremely high-concept premise resembles that of The Measure in some ways: a world-spanning event, clearly real and equally clearly done by a more-than-human power, with immense existential implications, and with no one having any idea why it happened or why it happened now. But this is Daryl Gregory and he's very good with bizarre high-concept premises, and this book is excellent.
The other genre of When We Were Real is "set of random people thrown together" story. A number of the characters are, at least on the surface, straight out of a 1930s train story or a 1970s airplane story: two nuns, a rabbi, a pregnant woman, an elderly woman in a wheelchair and her devoted daughter, a set of elderly tourists, a person who's secretly dying, a person with a secret identity, a fugitive from the law. The only stock character it's missing is the cute child.
The many characters are very human and likable, with even the most frustrating of them having reasons for being the way they are; the annoying pregnant influencer's reason for being an annoying influencer turns out to be both sympathetic and heartbreaking. (Yes, it's partly to provide for her upcoming baby, but the real question is "Why an influencer rather than some other job?")
The Impossibles themselves are excellent. My favorite was the time tunnel, where you can stay an infinite amount of subjective time (you get a home pulled out of your own history or desires, plus fresh-baked bread every morning) and emerge several hundred miles away, only a second having passed outside. But the flock of non-real sheep was pretty great too.
There's serious themes - existentialism, mortality, meaning, God, ethics, love - but delivered with a light touch. It's more plotty than I expected, given the quest/picaresque structure, and the story is very satisfying. You don't get answers to all the questions, but you do get a general outline as to what's going on and why. It's a very human and humane novel, of the moment but in a good way.
Content notes: Cancer. Plans for suicide due to terminal illness. Pregnancy and birthing issues. Violence.
This all-new Critical Kit Solos Bundle presents Be Like a Cat, Be Like a Crow, and other one- and two-player tabletop roleplaying games from designer Tim Roberts at UK games publisher Critical Kit Ltd.
Today is cloudy, mild, and damp. It rained a little earlier.
I fed the birds. I've seen a few sparrows and house finches.
I put out water for the birds.
I set out potted plants to get some sun.
EDIT 5/4/26 -- I did a bit of work around the patio.
EDIT 5/4/26 -- I planted the surviving squashes. I am dubious if any will survive, but maybe some of the cushaws will. They all sprouted and grew vigorously at first, but quickly started to die. Forget gaining 2-3 months by starting seeds indoors. However, if I had started them in April instead of March, that might have worked. Fortunately I still have more seeds, so I can also try direct sowing.
EDIT 5/4/26 -- I planted a northern red maple at the edge of the savanna.
I saw a male Baltimore oriole in the forest garden! :D 3q3q3q!!! I cut an orange in half and put it out for him. I've also seen a large mixed flock of sparrows and house finches, a male cardinal, and a fox squirrel.
EDIT 5/4/26 -- I planted a 'Prairie Fire' dogwood in the west hedge of the savanna and put mulch around it.
EDIT 5/4/26 -- We broke up the big walnut branch in the savanna and hauled the bits to the firepit.
Oh damn, I’ve almost missed celebrating May 4, Reichenbach Falls Day!
So many years, so many different Reichenbach headcanons, some of them mutually incompatible. For instance, long before I actually wrote H/W I had it firmly fixed in mind that during the Hiatus, Watson traveled to Reichenbach every May and spent the 4th hiking to the falls and crying into them.
Here’s a list with links to most of the stuff I’ve written about Reichenbach over the past…25-odd years. Enjoy.
ACD CANON
H/W
O Paradis Alone in a deteriorating hotel in Florence, Holmes commits to paper the true story of what really happened at Reichenbach and how he and Watson lost each other.
Here's the new Korean practice post! As usual now, it's an open chat.
You can write about whatever you want. If you're uninspired, tell us the story of what you're currently watching/reading/playing... You can talk to one another. You can also correct one another. Or just indicate "No corrections, please" in your comment if you prefer.
Three Weeks for Dreamwidth is running April 25-May 15. People aim to make a new post each day, or participate in various activities to celebrate the platform.
"No Faster or Firmer Friendships" has 50 new verses. It belongs to Polychrome Heroics and needs $35 to be complete. Josué reads a funny poem to Maria-Vera.
The weather has been variable here. We got some rain the other day. Seen at the birdfeeders this week: a mixed flock of sparrows and house finches, a pair of cardinals, a brown thrasher, and a fox squirrel. I heard a bluejay screaming but didn't see it. Currently blooming: violets, pansies, violas, sweet alyssum, bleeding heart, alliums, marigolds, honeysuckle, raspberies, snapdragons, lantana, million bells, blue lobelia, petunias, portulaca, nemesia, wild chives, star of Bethlehem, wood hyacinths, columbine. Flower buds: peonies, irises. Green fruit: mulberries.
This year I've spotted multiple events and venues doing Three Weeks for Dreamwidth that are also banning Harry Potter and generative AI content. If someone wants to do this in their own event or venue, that's their choice. But when they do it in a way that makes it seem like a parameter of Three Weeks for Dreamwidth as a whole, that is not true and not okay. The one core activity of Three Weeks for Dreamwidth is blogging every day, on ANY topic.
I've seen the occasional complaint about TomoLife2, and a commonality between them as far as I can tell is about how repetitive the game is. Which...yeah? The previous game was a 3DS game you were supposed to pick it up and put it down in smaller bursts. We're all just freaks who are excited because it literally just released two weeks ago, lmao. Even in a silly game like this, there's still a mundanity of life here. People got mad when Animal Crossing New Horizons leaned into that, too, lol. I guess this series is niche for a reason XD
Actually, this got me thinking a little bit about repetition in general. For instance, personally I find most combat to be repetitive, and as such boring. You hit the enemy, the enemy hits you, over and over for some (sometimes unspecified!) amount of time. And if it goes longer than like 2 minutes I start getting mad, lmao. I have better things to do than this...! But I'm sure that opinion has way less legitimacy than this one because TomoLife is lifesim-ish and has a very different reputation because of that compared to, like, Tears of the Kingdom, lmao.
Anyway, I feel like in a lot of games you're generally doing the same thing over and over again, it's just disguised in different ways. Like, sometimes you're doing A and then AB and then ABC in layers, and sometimes you're doing A and B and C separately but swapping out often enough you don't notice it's just A and B and C, you know? Stuff like that.
Above all else, though, I suspect it just comes down to whether you like the activity being repeated, lmao. I wish people would just say that and admit the game isn't to their tastes, instead of saying a game is bad because it's repetitive.