Missed Wednesday Again
Oct. 2nd, 2026 08:19 amFRIDAY
4:00-5:00 PM - Control Tower
Solo RPGs: Is playing by yourself pretend or is there more to it? Let's talk about about what makes solo RPGs interesting. There are a lot of new things out there, including big fancy manuals like Star Trek: Adventures Captain's Log. This includes the topic of "PDF RPGs." (Lyda Morehouse)
SATURDAY
10:00-11:00 AM - Control Tower
Operation Metro Surge: "Rebel Loons and Queer Fans Melt ICE." Fans, fan themes, indigenous people, women, queer, and non-binary folks all had prominent roles in resisting Operation Metro Surge. Let's talk about our experiences in the ICE War. (Lyda Morehouse & John Till)
Starting at 5 pm - Earhart
Mascot Mayhem: Thirsty Sword Lesbians RPG with GM Lyda Morehouse Our intrepid lesbians find themselves in Neo-Tokyo once again on another cyberpunk-themed quest. This time, the word on the street is that something is very sus about the neighborhood’s costumed mascot, Chiitan-san, a friendly otter--or rather, suddenly not-so friendly. Worse, Chiitan’s mood seems to be spreading to other automatons in Akihabara. Will the lesbians be able to figure out what’s gone wrong before it becomes MASCOT MAYHEM!!? Simple rules will be taught. Pregens provided. (Up to 7 players.)
SUNDAY
10:00-11:00 AM - Control Tower
Queer in the Last Yea An informal gathering to talk about books and other media with LGBTQ+ themes that you have read or watched in the last year. (Lyda Morehouse and David Lenander)
Starting at NOON - Earhart
Camp Flying Moose, a RPG with GM Lyda Morehouse Inspired in part by the Lumberjanes comic book series, this PbtA RPG embodies "high fantasy, low stakes" with the addition of twee magical girls/enbies/boys with powers like Crafting and "I Have a Badge for That!!" Come spend a few hours at Camp Flying Moose where you can choose to help a talking squirrel find her missing pup, chase the monster in the lake, or try on the costumes found in the creepy Loft of Cabin One. Whatever you do, try not to end up on the path through the bent oaks that leads directly to the land of the Fey! Design your own characters, very simple rules will be taught. (Up to 5 players)
-----
Otherwise, I've been feeling chronically behind this week. I've had a couple of rather annoying errands to do, but nothing that should make me feel so vaguely anxious as I have been. The annoying errands involve a clock that Mason was gifted by his grandma Margaret before she died. Obviously, when it stopped working, we wanted to get it repaired. It's nothing all that special? But, it is a lovely mantlepiece clock that has a lot of sentamental value. There's a place in town--one of only a very few--that does clock repair. It's called "House of Clocks" and it could not be less centrally located for me. It's in Maplewood, which is not, itself difficult for me to get to. I used to regularly drive to the Maplewood Library as part of my work with the Ramsey Country Libraries. But, this particular shop is just in a weird place. It's equally distant from either of the main highways I could take to get to it (36 or 94). So, the travel time is just... always 30 minutes or more, you know? With 2/3rds of that time being on a stop-and-go street, White Bear Avenue.
Plus, because they're one of the only games in town, House of Clocks gives no craps about keeping an exact schedule. Their building has permanent paint on it that lists hours, but these are LIES. It is open when House of Clocks wants to be open. You can not depend on the internet knowing when House of Clocks is open; only House of Clocks knows when it is open. So, of course, this errand actually started on Wednesday a day that I had been assured by the LYING McLIAR posted schedule was a day that House of Clocks would be open. It was not. So, I drove for an hour to achieve nothing. The thing I did gain, however, was their hand scrawled note on the door posting this weeks rando hours. Thus, I made a plan to drive back on Thursday (yesterday.)
I should back up here because this whole thing is actually a fool's errand to begin with.
We actually dropped grandma's clock off at House of Clocks several months ago. They told us not to expect the clock back for four months, so largely, I managed to forget about it. However, I woke up in a cold sweat several days ago because my previous phone had a terrible voice mail system and, of course, in the meantime I also got a new phone. I was convinced that we might have missed the call to come pick up grandma's clock. So, even while driving over to House of Clocks on Wednesday that I was not likely to actually be getting grandma's clock BACK. I was just going to talk to someone to find out if they were still working on it and whether or not I'd missed a call.
Why not just call them, you ask? Well, while House of Clocks *does have* a phone number to call, it tells you the schedule that they are open for the week and then hangs up on you. You can not leave messages with the House of Clocks.
Why not just email them, you ask? Well, while House of Clocks *does have* a "contact us" form on their website, it sends you an automatic message asking you to try calling or stopping by during BUSINESS HOURS, which, as have been previously discussed, CHANGES WEEKLY.
But, so I finally made it back when the doors were open. (Notably, House of Clocks actually props open their door when they are open, probably because people are forever driving by trying to figure out if they are open or not.) The best part of this story? The lady who helped me was actually extremely nice, found our clock right away, and assured me that it was in its final phase and should be back to me in a week or two. So, all of this kind of for nothing? But it was a good nothing, and, in someways better than I expected because I had also been in a panic over the fact that I lost the claim check.
Yeah, so, that was just ONE of my errands this week. The other most memorable one (which also ended up being two trips) was to go to the tailor shop that was just up the road. Mason got his very first tailored suit this week because he applied for and got onto the philanthropy board for his law school and he had a donor dinner he attended last night (Thursday.) This shop Milburn's is just up the street from our house and is kind of a Twin Cities institution? Like, these guys all walk around the store with the measuring tape slung over their shoulders and you kind of feel, walking in, like you've been transported to somewhere in the New York City burroughs in 1953. I mean, there's no smoking in the store, but otherwise there is very little to distinguish it from that kind of place and time. So, I also ended up stopping in about an hour too early to pick up Mason's suit yesterday morning, so I had to set myself an alarm to go back and pick it up. It's a very simple, nice, off-the-rack suit, but it made a lot more special by the fact that it was, in fact, tailored specifically to Mason.
I also got a chance to teach Mason the double-Windsor knot for his tie. The very one my father taught me.
So, that was very cool and it was nice to see him looking so sharp.
Then the rest was kind of a blur, but there was a trip to the Farmer's Market--for those of you who care deeply, the answer this week is Macoun. I also got some green apples that I failed to catch the name of because they were a spontaneous addition. Shawn, for whatever reason, really prefers green apples? And when I was buying the Macouns I happened to see that they were next to a green variety, so I just grabbed those as well. I promise to pay better attention next time! (I am proud of myself for remembering to memorize Macoun this time.)
There were daily jogs here and there, though--we have a terrible habit of figuring out dinner on the fly and so I'm forever running off to the grocery store for this item or that.
Right! Well, I should go prepare both for my first panel this afternoon and my upcoming games!







