lydamorehouse: use for RPG (elf)
 ...and now back to the subjects no one cares about (but me.)

I've spent the last couple of days preparing for my D&D group. One of our players has to have gallbadder surgery the day before our planned game and since his character is critical to that plot (we're rescuing his sister, who he also plays,) I'm running a micro-campaign, something to be one and done in three hours. The basic set-up is that in some time between adventures (we skipped a level between our first campaign and our second, so it's probably going to take place in those years? months?) Because many of my players read this blog, I won't tell you anything about it other than to say that I'd (long ago) bought a module with this adventure in it, so whole plot has been laid out for me, along with treasures and stats and such. This has not stopped me from spending an inordinate amount of time creating my own twists and flavors to things as well as inventing a reason for my players to have all gathered in this town--and a whole-ass town (not to mention designing a whole new part of my world, complete with mythology.) 

Meanwhile, I have stopped prepping for my Tuesday night Thirsty Sword Lesbians game.

Other than keeping track of the story so far (and having all of the locales and NPCs in my large, sprawling document--much of which I randomly work on when I'm feeling in a cyberpunk mood,) I just show up and start playing pretend with my players. I think in the last session, we maybe rolled the dice four times, tops. That group is just generally great fun. I off-handedly had them run into a pair of stoner boys in a stairwell the session before last and these two dudes invited the lesbians to "Bob's Party." An event I literally pulled out of my brain. Sure enough, my players remembered Bob's party and now we have a whole subplot involving Bob and the things we learned at that party.

And it's all just rolling out of my head in real-time.

Tons of fun.

But so is the game I prepare DAYS in ADVANCE. I think the reason RPGs are so popular is because they're almost always a surprise. Players and GMs can try to plan ahead, but dice rolls and improv are what ultimately shape the game. I just find it kind of funny that I'm both kinds of GMs. I over prepare and I'm also 100% winging it. I mean, that's probably true for a lot of GMs?
lydamorehouse: (Renji 3/4ths profile)
The problem with local cons is, because I don't stay at the hotel, I don't tend to remember to take the time in the morning before the con is open to write-up the day before. But I'll do my best to try to remember the entire weekend. (EDITED TO ADD: My memory is decent enough and this is getting long enough that I think I will break this up and report on it over the next couple of days.)

FRIDAY, October 3, 2025

What I remember most about Friday was how nervous I was. I really wanted Gaylaxicon to be a success and, of course, so many things can go wrong at a convention including, but in no way limited to, people just not showing up. I knew we had a pretty decent pre-reg, but would it be enough to make the con seem lively or would it be "empty hall syndrome"? As I noted, I did managed to break into the mundane press to let people know about the con, but who know if that works? I wish, in a way, that we either had a post con evaluation form with a question like "how did you hear about Gaylaxicon?" on it, but then we'd still be gathering and collecting all that information and I am feeling just as happy to be done for awhile.

[personal profile] naomikritzer and I went back and forth a bunch of times via text and email about when we were headed out and whether or not Eleanor A. needed a ride... (turned out no) and eventually, unable to hold out anymore, I left for the hotel sometime right after lunch. The first panels were at 1:00 pm. One o'clock was possibly too early for programming on a workday, but my thinking had been that the people who took Friday would be happy to have something to do as early as possible. I showed up and discovered that despite my fears, things were already sort of hopping. Of course, I might have mistaken all the high energy for the fact that Adam Stemple was in the hallway chatting with a bunch of the other panelists/attending professionals who'd arrived. Adam is generally a major source of high energy. But, that worked? One thing I will say is that, throughout the weekend, even when people were scattered there was a lot of energy in the place.

I am trying to remember what I did. The program book reminds me that I either went to "Gay YA and Children's Books: Why Representation Matters (or it Doesn't)" or "Tarot in Media," or "GMing in the Age of AI," but I only remember seeing part of the first and peeking in at all three just to make sure everyone seemed happy and had at least a little bit of an audience.

KD Edwards who was on the "Tarot in Media" panel was a consumate GoH. We had many GoHs? Like, six of them, and all of them were great, but he went beyond in terms of getting the word out to his fans. His books are the kinds that inspire a strong following and he worked his butt off and made sure that as many of his loyalest fans made it to the con. I saw him both Saturday and Sunday morning conducting a clearly organized (but not by us!) breakfast gathering. I asked him about it when we passed in the hall because I wondered if these were all local people or...? He said no, there were a whole bunch of his fans who flew out special to be here. This made me suddenly really happy that we'd made space for some of his more specialized panels. He did a special panel where he and two of his colleagues--one an ancient Rome scholar (and professor, I think,) and the other a good writing friend (neither of them local!)--did a kind of "live" world-building session for the audience. I will admit that I was a little suspect that it would be a draw? But, it turned out both of the panelists he recruited to attend also did other panels for us and, as I said, he clearly brought the fans to the yard, as it were.

Impressive.

This is the sort of thing that makes me reconsider things like a newsletter, you know? I suspect that KD has one and that's how he activated the phone tree, as it were.

But, back to Friday. I had a panel at 2:30 pm "Cyberpunk and Bodily Autonomy," with my friend Lee Brontide. It was just the two of us and we were in the smallest (and, as it turned out, most out of the way) programming room. This did not deter our audience, however. The room was by no means full, but they definitely outnumbered the panelists! I should have counted, but I feel like we had more than five? I just remember thinking that it was pretty good for this early in the convention. Because it was just me and Lee, I told the audience that there wouldn't really be a moderator since I hoped it would be more of a conversation, but, then I ended up basically moderating (or at least facilitating,) anyway. Lee is super fascinating, really knowledgable and I highly recommend (if you're interested in bits and bobs of research, etc.) doing what I just did and subscribing to their newsletter: https://buttondown.com/LeeBrontide

Newsletters again. I am telling you, I am seriously reconsidering my allergy to this sort of thing.

It sounded like the other two panels went well? I had really wanted to see the one that Nghi Vo was on about the things writers end up leaving out of their writing, but, obviously, I had to attend my own panel!

After this, I sort of wandered aimlessly trying to suss out what our attendance looked like. At this point, I think we were hovering around 180 and this sort of depressed me (even though it's actually quite a good number for a small con!) and so I ended up following some folks up to the con suite. I dragged along my friend [personal profile] tallgeese  and we had a rousing discussion with one of the other GoHs, Emma Torsz (rhymes with dirge), Kelly Barnhill, Adam Stemple, [personal profile] naomikritzer , and three or four people whose names I am spacing on. It was a conversation that ranged through publishing woes, religious upbringing, and life, the universe, and everything. My favorite kind of con conversation, actually. I got in a little trouble because Emma suggested that she was really uncertain she wanted to attend opening ceremonies and I told her that she could, in fact, skip them if she wanted. We aren't the boss of her. But, then she got nabbed by Anton and--I mean, I probably should not have suggested she could go because the opening ceremonies are the chance for con goers to be introduced to the GoHs. But, I stood out in the hallway and sort of fumed about it because my feeling is that, while we do compensate our GoHs to attend, it's not a contract written in blood. If someone is tired and people'd out they should get to make adult choices, even if those choices aren't necessarily the right ones for the con. But apparently a compromise had been struck and so Emma skipped out as soon as her introduction was over. So, that's fine. I just feel badly because Minnesotans (and, particularly women) have been socialized to be terrible at boundary setting/self-care and so when asked, "Are you sure it's okay?" The answer is often, "It's fine," even when it's not.

Anyway, I could go on about that more, but in many ways I recognize that I was wrong to have given Emma a promise of an out.  The next thing that was up was the banquet. I ended up sitting at a table way in the back with a bunch of concom folks that I love, James B. (who I accidentally called by the wrong name, twice! UGH. I hate that!), [personal profile] tallgeese , our mutual friend and fellow Star Trek: Adventures player, Erik, and again some other lovely folks whose names are lost to oblivion (which is a bummer as I really rather liked James' friend!)  The banquet was hotel food and was fine and... I won the very last raffle prize, so I now have a Star Wars board game?

Speaking of, I ran off around 7 pm to play a Star Trek:Adventures game GM'd by one of our other GoHs, Jim Johnson (of Modiphius.) That was fun! I had to duck out before the time was over, however, because I had a 10 pm panel where, at least, I was able to apologize to Emma because she was on that panel with me and Kyell Gold. I just wanted to say sorry not only for getting her hopes up, but also in case I'd gotten her into any kind of trouble. That panel went well, but we probably needed a moderator who wasn't me? Ten is WAAAAY past my bedtime, so the conversation which was supposed to be about "When Magic is Queer-Coded" veered so far off topic that we talked about whether or not we dreamed in conversations and if birds had language. That can be fun to watch? But, you know, I also feel sort of beholden to stick to the subject at hand, which we decidedly did NOT and my sleep deprived brain could not summon the spoons to keep us on track. 

So, oops.

Generally, I'm not sure what I was thinking with such late night paneling. I think I was remembering the Minicons of old when there were enough people still up (and we were ALL so much younger) to make those make sense. Again, I will confess? I thought Teh Gayz partied??? The place this misconception was most noticible was the caberet. Like, I thought that room might end up standing room only, but it was barely at half capacity and that was scheduled for Saturday night at 7:30 pm. 

Oh well. Lessons learned. Either I have to actively recruit the youngs or I should just never have programming beyond RPG and board gaming and those sorts of things past the dinner hour. Which, actually, would have been fine. 

Speaking of RPGs and such, I should go back and talk a bit more about the Star Trek game. I have watched Jim Johnson play Star Trek before because Modiphius has a YouTube channel where you can watch all sorts of things about their RPGs including interviews with [personal profile] bcholmes . (Sidebar: we had initially wanted BC to come be a GoH, but traveling to the US was very reasonably out of the question. Jim was actually our second choice, but don't tell him.) 

Jim was a good GM, I thought. I always push a bit for more than a little bit of roleplay, which I did here, as well. Not too much, though. I knew, of course, that a lot of people game at cons to try out new systems so I try not to push TOO hard for roleplay uber allis at one-shots at cons, because I understand that there are people at the table who are solely there for the mechanics. However, I lucked out in that I came early enough to the game room that I had a chance to pick which character I wanted out of the pre-generated sheets. There was an Andorian chief of security that was the right kind of hothead for me and I think I was able to add a little flare to the game without being too disruptive.  

The could-have-been a distaster distruption was to my left, as it turned out. We had a very young, very deep into the spectrum player who was still  learning when it was okay to blurt out actions or thoughts. I will say to Jim's credit he handled this person (a high schooler) with grace and kindness. Meanwhile, it may have helped that I FULLY adopted this player, whom I will refer to by their character's name Lt. Hernandez. This wasn't a rescue to be clear. I adored this young person. Yes, Hernadez struggled with volume control (but so do I when I'm excited) and, yes, their insistence in returning to some elements of their character over and over again could have been (and may have been) more than a little annoying to folks who wanted the game to continue at a pace. But, what ended up happening is that we consciously (as in me and Hernandez) chose to decide that in the world of the space utopia of Star Trek, neurodiversity continued to exist and that, if this was a true utopia, things like ADHD would not only exist, they would be accomodated and cherished. The turning point happened when I, as player, announced that I'd like to spend the momentum to retroactively create a trait in which we had regular security check-ins with the USS Challenger. Hernandez joked that sometimes that character would be bad at responding because they were enthusiastically focused on sciencing. I noted that probably given that this seemed to be a character trait, probably even on the ship there was a Hernendez Protocol so that someone periodically checked-in with Hernandez to make sure she had eaten a food and drunk water. This then became a funny, fully accepted running joke with the crew. And Hernandez leaned into that aspect of role-playing much to their obvious pleasure.

I found the whole thing with Hernandez delightful. 

I'm sure there were players at the table who would disagree with me. But, you know, when you're at a con, you get the players at the table. It's not cool to shun or ignore someone unless what their doing is a disruption more akin to the kind of harassment (sexual or bullying or like) where the GM should then really just tell them to leave the table, full stop.

And, you know, us problematic players need to stick together. I'm atypically problematic because I will push to do as much personal interaction as possible which people tend to see as a positive, but like my Andorian had a pastime of poetry and so at one point, in the shuttle craft, I had him randomly recite a poem I'd desperately scribbed into my notes. And I did so without comment. So, later, when a group of us decided to finish off this episode (which is what ST:A likes to call its sessions) one of the returning players was, like, was that in character or just.. you writing spontaneous poetry? I was like, "Oh, I was just so into character that I didn't remember to explain what the hell I was doing!" So, it totally came off like me randomly blurting out poetry, possibly just as a player??? Hilarious. 

Anyway, the scenario was what it was and it's a preview of one of Modiphius's mission briefs so I won't say too much about the actual events since it would be a spoiler. 

This got long, so I'll end it here.

My Weekend

Sep. 15th, 2025 09:31 am
lydamorehouse: (Bazz-B)
Look at me posting on a Monday! Will wonders never cease?

On Saturday, I ran my usual D&D campaign. Because a lot of people find this stuff boring, I shall put my brief discussion about it under the cut.

As part of our usual Saturday alliterative errands, Shawn and I stop for coffee. (Our alliteration is: coffee, cardboard, cardamon buns... and then sometimes other that things we struggle to turn into 'c's, like Mendards which we sometimes just call 'cart,' because it's shopping.) This Saturday is was only the traditional three stops. Our cardboard recycling center has closed in Saint Paul, so now we have to drive all the way out to Roseville, which is... annoying? Though it may mean that we will return "car" to our alliterative errands as the car wash place is out in the same direction.

Anyway, my point in bringing this up is that my barista often ask me if I have fun plans for the weekend and so I mentioned D&D. One of the guys there also runs a campaign and GUESS WHAT THEY'RE PLAYING??? Yep, the same thing we are: The Curse of Strahd. Like me, he's having to do some heavy homebrewing to make it fit into the play style of his group. We both joked that we might be using some of the same source materials but there's no way we're playing the same game.

Which is what I love about GMing and RPGs in general.

So called boring stuff... )

Other things I did this weekend was start watching Altered Carbon. And, before you ask, no, I'm not watching it for the podcast. It came up when I was looking for something new and I thought: why not? I hear that the second season isn't as good, but I'm enjoying the story so far. To be clear, however, thanks to all the shounen anime that I consume I have a LARGE tolerance for what is essentially splatterpunk. I would not recommend this show to anyone squeamish about blood, gore, or realistic violence. It also treats women (particularly sex workers) as disposable and so has gotten the reputation as misogynistic, but I'm really enjoying two of the women characters in it SO FAR. We'll see how it all plays out as I go along. I'm only up to episode four, I think.

Netflix also reminded me that I need to continue with The Summer Hikaru Died, but I am waiting for a few more episodes to drop before I return to that one. At some point, too, the anime is going to go past what I've read of the manga, and I'll have to decide if I should go to the library and check out any new volumes or if I'm cool with letting the anime carry me. I'll probably be cool with just going with the anime? Sometimes you just have to because the English language release is that much further behind?

Anyway, my alarm went off for my writing accountablity Zoom so I should head off and try to do some writing!

lydamorehouse: (nic & coffee)
 Egads, I've been terrible about keeping up here.

To be fair to me, I've been deep in RPG game planning as an antidote for the continual storm of terrible news from the Worst Timeline. As many of you know, I've recently taken the plunge, moving from player to game master. I still play in plenty of games! However, much like my move from reader to writer, I have discovered that if I want a certain type of game, I might just have to run it myself.  This keeps me occupied to the point of distraction, honestly.  I do have to watch my obsessive tendencies, a bit. Given my druthers I'd almost always rather play or plan an RPG than almost anything else.

Otherwise, I had a birthday on Monday.

Shawn typically takes the day off work for my birthday, so we were able to go together to enjoy some daytime shopping, which was nice. Specifically, I wanted to go to Barnes & Noble to windowshop the manga section there and then head off for what is becoming an annual birthday event, shopping for fabric at S. R. Harris.  It doesn't make sense to catalogue the fabrics I got. Just imagine a nice pile of things that appealed to me--bright and cheery solids and interesting and unusual patterns. To be fair, the big excitment of going to S. R. Harris the dizzying array of choices and the fact that they removed biggest barrier to enjoying fabric shopping for me: waiting in line for your fabric to be cut.  You are allowed to cut your own up to four yards. This always makes me feel like a rogue, a ciminal... like I'm getting AWAY with something.

But, since today is "What Are You Reading Wednesday?" I will go ahead and bore you with the details of that shopping trip to B&N.

I only bought a couple of manga from artists that I really want to make sure to support. First, I bought the official fourth volume four of The Summer Hikaru Died.   The way I introduced this series to the readers of my manga review site was, "The Summer Hikaru Died is a poignant, deeply sublimated, barely acknowledged (but definitely queer) love story between a boy and… the monster that returned in the body of his dead friend. A new genre, perhaps? Horror Romance or Romance Horror?" It's not Chuck Tingle and company's "monster f*ckers." This is love mixed with horror--kind of a perfect coming out queer metaphor, perhaps. It's so, so good. If you want to read my spoiler-heavy review of the first volume, you can find it here: https://mangakast.wordpress.com/2024/03/06/hikaru-ga-shinda-natsu-the-summer-hikaru-died-by-mokumoku-rei/

I also picked up I Think Our Son is Gay, volume 5. I described this one to a friend as "I Think Our Son is Gay is, as you might imagine from the title, a manga about a mother coming to terms (sort of side-by-side with the son who is coming out to himself) that her kid is gay. What I love about this manga is that it reads very true to life. There are moments when the son is clearly experiencing his own homophobia and backing away from his own truth and mom is sometimes ahead of him in this area, and visa versa. Though unlike the kid, mom has a part time job in a bakery and has a friendly adult gay man as a colleague who she sometimes works up the nerve to ask questions.  Dad is sort of set up as the antagonist, but he's also literally only around every so often as he has a job that keeps him away from home for months at a time. Dad doesn't mean to not get it, but he's there to represent the usual attitudes towards gay stuff, if you know what I mean?"  Again, if you're interested in my review of the first volume, it's here: https://mangakast.wordpress.com/tag/uchi-no-musuko-wa-tabun-gay/

Otherwise, Shawn got me a couple of blank notebooks (technically "dot-lined") from one of my favorite notebook makers, Congative Surplus. IF I HAD ANY BIRTHDAY MONEY LEFT, I would totally pick-up one or two of their new "Dark Analysis" notebooks that have black paper and these insanely cool covers: https://cognitive-surplus.com/collections/dark-analysis.  Holy crap, these are cool!

Anyway. I also always request that Shawn make my absolutely favorite cake, which is a cranberry upside down cake. The only trauma with this particular recipe is that for some reason Shawn's success rate with it is 50/50. I am happy to reort that this year it was a complete success. In fact, after I finish writing this to you all, I'm going to go have one of the last pieces left for an afternoon snack!

Speaking of 50/50, it seems as though there is a possiblity this weekend's Star Trek game (where I am a player) might be cancelled. The GM, [personal profile] tallgeese is having cataract surgery (I think today!) and so isn't sure if he'll be fully recovered. First of all, I need to say that I hope his surgery goes off without a hitch and that he does feel up to it, and of course I am not so much of a monster that I won't understand if he's not feeling fully recovered. But I will admit that I'll be deeply bummed out if we end up having to cancel again. It's been awhile since we've played. So long, in fact, that I'm not entirely sure we have a December date picked out yet. I should be sure to offer to run my alternate game-- which is basically, "what if all our same characters were somehow all at Starfleet Academy the same year?" I would offer it is as an alternate relaty version of the same group of people (Think Chris Pine vs. Shatner 'verses), so no one has to roll a new character unless they really wanted to. 

Also, I should say that if you are someone who regularly gets postcards from me, I have not stopped doing those... I just got way off schedule due to All The Things. Also, I'll be honest? After the election I considered just sending everyone a black postcard with just "Help!" written on it, and then I said to myself, "Lyda. These postcards were started to cheer people up during the pandemic. No one wants a story where your time/space traveling heroine has been thrown into an abyss, never to return."  But so, when I was at the coffee shop yesterday, I spotted a local artist selling cute little greeting cards of their work and, though it is not a postcard, I will be sending those out this week just to let my postcard recievers know that I am alive and still planning to continue this project.  

I think that's everything? I hope you all are still keeping on keeping on.
lydamorehouse: use for RPG (elf)
If you follow me at all over at Bluesky or Facebook, you have already seen this, but because Dungeons & Dragons turns 50 in September....

YOU GUYS, YOU GUYS, THERE ARE D&D STAMPS!!

A sheet of 20 stamps depicting various monsters and classes made famous in the TTRPG Dungeons & Dragons
Image: A sheet of 20 colorful stamps depicting various monsters and classes made famous in the TTRPG Dungeons & Dragons. Pictured: My character, Idyril (not really, but damn close enough!)


What I did NOT know until someone commented on my post on Bluesky is that THE UK HAS A SET, TOO!!  And, guys, guys... IT'S EVEN NERDIER! THE BRITS HAVE OWLBEARS. REPEAT: THE BRITS HAVE OWLBEARS (and mimics and gelatinous cubes and... just click the link already, you know you want to see them.)


British Owlbears
Image: a British goddamn owlbear. My life is complete.


Even though I have no real use for stamps from the United Kingdom, I have gone ahead and ordered a sheet. They will arrive in an estimated 25 days. Luckily, they will have a perfect place in my stamp collection next to the Game of Thrones stamps the UK issued several years ago.

Anyway, I thought you all should know. 
lydamorehouse: (Default)
Today we have drizzly rain here in Saint Paul. Of course, today is the day that NOT ONLY is everyone at work at the Energy place at the end of the block, but ALSO my glove compartment has decided to lose its ability to stay shut. It is currently (probably) being held together with the medical tape I was able to find in the first aid kit. I may be in danger of losing my butch credentials, because I failed to have duct tape in the trunk.
 
Then, I managed to spill coffee all over myself after I had walked the block and a half home in miserable drizzle.
 
Pretty good start so far, I'd say. :-P

At least Willow has curled herself up in my lap in a way that it is still possible to type. There are good things. Cats in laps are definitely on the top of that list.
 
So, yesterday, Mason was supposed to go over to his uncle Keven's house to do some work around the yard, but it had rained BUCKETS on Wednesday night. Keven apparently lost power, plus everything he'd wanted Mason to do was sodden. Thursday was payday so Mason and I decided to be mischievous--something we haven't done together since he was probably 12--and go on an adventure hike to Minnehaha Falls. Mostly, what we really wanted was a chance to have lunch at Sea Salt. I can't remember the last time I've seen The Falls so huge. From Sea Salt you could see the spray coming off it.  It was raging!!


Minnehaha Falls


Mason and I did the hike out to that point on the Mississippi, but we couldn't go our usual way because much of it was completely washed out. Still, we had a lovely time talking about role-playing games and what we like about certain kinds and what Mason, in particular, finds annoying about "tweecore," which has, of course, hit TTRPGs in the same way it did fantasy novels. (Basically, Mason wants stories with strong plot and that usually requires conflict, which he sees a lot of twee settings as intentionally trying to avoid. He's not wrong, but we argued the value of low-key low stakes stories and why we sometimes crave them.)
 
Interestingly, I'm planning to run a tweecore game at ConFABulous this year. I bought it several years ago when Lumberjanes was really popular because it is, in part, based on those comics. The game is called Camp Flying Moose and it's basically magical summer camp.

I mean, WHY NOT, right? 
lydamorehouse: (Default)
 My amazingly accurate-looking potato candy.
Image: My amazingly accurate-looking potato candy.

No, those are not tiny potatoes. That's candy. THAT I MADE TO LOOK LIKE POTATOES*. I mean, the candy itself does have potatoes in it, but it's really mostly powdered sugar (rolled in cinnamon). 

*all caps because I need y'all to appreciate that I actually spent an inordinate amount of time (with a toothpick and a chopstick) making these appear potato-like.

I made this candy because, so long as the blizzard continues to hold off, I am planning on heading over to a friend's house to finish up a one-shot of the Old Gods of Appalachia RPG. I've been a fan of the podcast for awhile, which I hesitate to recommend if only because it's a horror podcast. But I will say that I think one of the reasons it makes a good RPG is that, unlike a lot of horror stories, there are magics and talents people can have in the podcast that will keep the wolf from the door. That feels somewhat atypical of these kinds of heavy-on-the-body-horror kinds of show to me, and I really like it.

At any rate, the potatoes came about in part because I'm playing a kind of bard character (speaker, but this basically is a bard, but without music). He's a recent Irish immigrant, having fled the partition of Ireland (May 1921). So, this fits the character very nicely AND it's gluten-free, which is a requirement for one of the players. 

If you want the recipe, it's here: https://www.bakespace.com/recipes/detail/Mom%27s-Irish-Potato-Candy/46624/

a pile of very potato-looking CANDY
I
mage: a pile of very potato-looking CANDY
lydamorehouse: (Default)
finished rosettes
Image: finished rosettes, pecan tossies, and some not made by us pettifores.

Merry Christmas to those of your for whom this is not just a weirdly rainy Monday. I'm, of course, somewhere in between. My family celebrates Solstice as our holy day/seasonal holiday, but both Shawn and I grew up celebrating Christmas. (Her more than me, since my parents are secular humanist Unitarian Universalists and so I grew up weirdly not-Christian, despite two years of Catholic grade school and an extended family who were all Roman Catholic.) Plus, when Mason was little, we basically used the dominant culture's celebration to draw out gift giving. Solstice is our biggest day, but we also dribble out presents on Christmas Eve and Christmas morning. We like the idea of Christmas morning stockings, so we do that, too. All of these things have become tradition, so we basically give presents from Solstice to Christmas morning.

One of the things you will not be surprised that I received as one of those presents was four RPGs from Mason, including the new Evil Hat Productions Girl by Moonlight. Evil Hat is the outfit that put out Thirsty Sword Lesbians. Girl by Moonlight is basically Sailor Moon-inspired Magical Girl role-playing. He also asked his game theory professor for recommendations for cyberpunk games, so I now I have three of those as well.

In other RPG news, Stay in Touch, the post-apocalyptic missive game is underway with a number of people.

I have one friend who decided to try email for the letters and so, technically, by chance, we're actually already finished. The official rules are that after players roll three doubles (you roll two dice so anytime you get the same number twice,), the game is over. We don't feel done and so have agreed to continue through another set of doubles. But, it's been interesting, because we've already hit a number of snags.

no spoilers about Stay in Touch, outside of mechanical issues, but cut in case people don't want to read for any number of others reasons )

I'm glad I had this experience before the letters I know are on their way from other players have arrived, however.
lydamorehouse: (ichigo freaked)
 First off, thanks to everyone who has volunteered to play Stay in Touch with me! I'm really looking forward to seeing how it all works. 

Since I had so much fun with The Last Tea Shop, I bought myself a couple of other short solo games in the same vein. With a small portion of my birthday money, I bought three or four of them. So far, I've tried two... with VERY limited success.

The first one I tried out is called Flying Courierhttps://magicalgurll.itch.io/flying-courier

I will admit that I loved the art and that largely influenced my desire to try this one. This game requires a tarot deck, two separate coins to flip, and some way, like a notebook, to record your adventures.

I never even got off the ground (like, literally, in terms of the delivery,) the first time I tried to play it. The problem, for me, is that it's too open-ended in terms of starting parameters. For instance, it was up to me to decide three major things: 1) how do I fly? 2) for whom do I work? and 3) how do you carry your mail?  

There's a vast difference between 1 and 2 and 2 and 3. 1 and 3 are on the same level. Both choices are, in a lot of ways, purely aesthetic. Maybe I'll go by broom ala Kiki's Delivery Service. Perhaps I'll fly on the back of a dragon. Maybe I carry the mail in a pouch of my own flesh, like some human possum. Perhaps I have a canvass bag. These choices are basically what we might call flair. It's like deciding if your character is an elf or an orc. Yes, it makes a difference to the game and how it might be played to some extent, but neither choice substantively changes the SCENARIO. Like, you can be an elf or an orc and still go rescue the princess. 

The second question changes EVERYTHING. It determines SO MUCH. It also requires the player to do a HUGE amount of world-building. And, sort of pushed this story, for me, into the realm of a story prompt rather than a GM-less RPG. Which, again, if that's what you're looking for, then this is the game for you. Having first played The Last Tea Shop, I was expecting a similar format where the scenario is mostly predetermined by the game with a rolled list for some flair options, etc. 

I didn't realize that I'd be stymied by that second question when I started playing, however, and the game does give you very light options for who you might work for like: your city, the post office, the crown, the revolution, someone else... so I was like, "Oh, huh, revolution sounds fun." Then, by chance the first scenario I pulled had these prompts: a storm, nobility, hidden, the dead of night, sneaking, a stone tower, a favor. Story ideas came to me, but they were full STORY ideas. It didn't feel like a game that I could just play lightly, you know? I started writing it, but I got bogged down wanting to have more sense of the larger world. Okay, revolution sure, but who are the two parties in opposition, etc. Then I just kept spinning out and writing did not come easily, in fact it ground to a halt.

The thing that was nice about The Last Tea Shop is that the environment was self-contained. You rolled for your environment. Sure, I didn't know who I was working for, but I had one job: serve tea to whoever came and ask them a question from the list. I had a limited number of teas to serve based on the ingredients I'd rolled. It was enough "boxed in," if you will, that I knew how to start and so the game came easily and quickly. I had some false-starts with that game, too, but it settled in much faster and felt more game like, then story prompt-y.

There's nothing wrong with Flying Courier, per se, I just found it to be less what I was looking for. 

The second solo game was slightly more successful, I just ran out of steam with it. I might pick it up again, honestly. That one was called A Faerie Court Visitationhttps://somewherewithstories.itch.io/a-faerie-court-visitation.

For this one you only need a regular deck of cards and a notebook or some other way of recording your sessions. The set-up is that your great grandmother (or someone in the distant past) made a pact with the fae.  In exchange for a favor, you would be promised in matrimony to a fey royal. The catch is that the favor was already granted. You get to decide whether or not to marry, but you are required to return with them to the fairy realm and be officially courted. (Technically, you can chose not to go, but this means the game is over before it starts,) This one had specific enough prompts that I felt like I could play it. I got three "days" into the adventure before pooping out. My problem with this one is that, by chance, I kept pulling diamonds and lower numbers and the scenarios were all happening in the morning along beaches, and I was like, uh... this isn't going anywhere. 

This one felt more solidly playable to me, however. If anything the situation was almost too restrictive. I kept wanting the gender of the fairy royal to be more open-ended, but the situations felt kind of heteronormative to me... although I don't actually think they were written that way, more that when I'd start to run them in my head they gravitated to me being the bride and the royal being the groom. 

I will probably try both of them again before I fully give up on them, however. 

I would recommend both, depending on what you might be looking for in a solo game, I have another one, a science fiction solo rpg which I may try next. 
lydamorehouse: use for RPG (elf)
Avelynnea didn't end up coming out as an adult at last night's session as we were mostly busy killing more owlbears, but perhaps there will be a moment in the next session when we confront the mushroom queen/forest hag.

The GM let slip that we're going to probably be leveling up again soon, so that means I ALSO get to level up all my other characters in the tree (which includes my barbarian, who will be taking a level in wizard, I think. I've been imagining that he might not use a spell book, but have his spells tattooed on his forearms because: barbarian first and foremost.) I've also entertaining giving Avelynnea a level in ranger or rogue.

dumb little D&D adventure continues behind the veil )

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